Esports: live events opening up new destinations for travellers

Lifestyle
 

Live gaming events are drawing arena crowds, international visitors and longer stays, turning esports into a growing part of the global travel economy.

A digital passion that now gets people on planes

Esports used to be seen as something that lived almost entirely online. A few years ago, the idea of packing a bag and flying across the world for this kind of entertainment would have seemed completely alien. Back then, the culture was built around solitary viewing. Fans spent hours at home watching their favourite broadcasters grind matches in Counter-Strike, host casual ‘Just Chatting’ sessions, or spin some roulette online.

But that screen-bound community has evolved into a physical, globe-trotting demographic. Fans are no longer content to just follow the action through a monitor. Today, massive conventions and large-scale tournaments are bringing people together from all over the world. Travellers are now building entire holidays around these dates, fan festivals, and the chance to finally share the experience with other supporters in person.

The audience is large, young and willing to travel

The scale is hard to ignore. Esports was projected to reach 773 million users in 2025, including nearly 318 million dedicated fans. Among Gen Z and Millennial travellers, 70% said they would be interested in planning a trip around a gaming or esports event.

A few points stand out:

  • Around one in three travellers said they would travel more than six hours for an esports event;
  • 58% of those who had already travelled for one did so internationally;
  • Gaming trips are increasingly tied to festivals, meet-and-greets and side events rather than just the competition itself.

This helps explain why esports now looks less like a niche hobby and more like a branch of event-led tourism.

Stadiums, cities and local businesses are all part of the picture

Some tournaments already show what this looks like on the ground. ESL One Cologne, in Germany, has drawn about 15,000 spectators into the LANXESS Arena, while the League of Legends World Championship has filled venues with up to 80,000 spectators for a final and attracted 40 million livestream viewers.

The effect reaches far beyond the arena. Visitors book rooms, use public transport, eat out and spend across the host city. For tourism boards and local businesses, esports fans are becoming a recognisable visitor group with spending power and a clear reason to travel.

A large-scale example came in Riyadh, in Saudi Arabia, where a recent esports event welcomed more than 3 million visitors, featuring 2,000 players, 200 clubs and participants from over 100 countries. That kind of turnout shows how gaming events can become city-wide attractions rather than single-venue fixtures.

Not every esports trip revolves around a world final

The sector is broadening in other ways too. Alongside headline tournaments, there is growing interest in:

  • Gaming camps;
  • Training holidays;
  • Language stays with an esports angle;
  • Short breaks built around structured play and local activities.

That is an interesting development because it opens the category to more than hardcore fans. A gaming-themed trip might be about coaching, social play or shared family interests rather than elite competition alone.

For travel brands, this makes esports tourism more flexible than it first appears. It can be a stadium event, a youth travel product, a themed short break or a wider festival experience.

From online to travel community

One reason esports travels well is that its fan culture is already international. Supporters follow teams, players and creators across borders all year round. When an event finally comes to a city, the journey feels like a natural next step rather than a leap into the unknown. That’s why esports tourism is gaining ground. It combines community, entertainment and destination appeal in a way that feels natural to younger travellers and increasingly visible to the wider industry.